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Showing posts with label orrion. Show all posts
Showing posts with label orrion. Show all posts

Sunday, January 29, 2012

To Kryta!

Rurik is dead. I don't know what to do.  I know that I am to take charge.  I am in charge now. A promotion I take with a very heavy and conflicted heart.  There are centaurs everywhere, but atleast the dwarves are gone.   It seems I am not the only lost and conficted ascalonian in the mountains though.  The refugees run in to battle half hearted, and needlessly at times.  Its almost as if their survival is no longer relevent.  They just want to inflict pain in hopes to lessen some of their own.  I am too tired to stop them.  Mentally and physically exhausted from our journeys, I must collect myself.  I still have people to lead.  We weave our way through the Deldrimor Bowl, in to Griffon's Mouth where we meet Master Seeker Nathanial.  He says that the archer Aiden has gone ahead, and left us his ranger markers to show the way.


In the caves we meet a friendly army from Kryta.  They label themselves the White Mantle, they are the peacekeepers of Kryta and they are happy to see us.  Seems the unrest has come to Kryta aswell.  We continue to follow Aiden's marks through the cave until sure enough we find the man himself.  Greeted with a smile the size of of a great whale it is hard not to feel lighter of heart when we see him.  He cheers and whoops with glee that we had not all perished, and though his show is very genuine there is a dimness to his eye.  I say nothing but take the man in my arms and give him an embrace of happiness.  He gives me a letter for Ambassador Braun, assigned assistant to the Ambassador Zain, and embittered I take it.  My prince perishes amidst the snow and the ambassador seems to have no issue getting through, I wonder why.   The Krytans are having a civil war aswell at the moment, and Aiden tells me Braun will fill me in.  There is more to do before we can reach our settlement, so off  to the beaches we head to deliver our papers.


You think I would be happy to finally be out of the snow.  The ambassador awaits us directly outside the cave, the sand is soft and warm on my sandals.  I am to head next to the Gates of Kryta, the witness Casori will allow us passage through.  Shortly in to our beach vacation, I see what problems it was they meant.  There are ghouls and ghosts.  Hostile Zombies creating minions, merpeople disabling walking speeds.  These are much more hostile lands than the King had spoken of.  When the king spoke of Kryta, which he did often, he painted the lands to be full of traitors and cowards.  These dangerous spectors are run off from when Orr sunk in ancient times.  Civil unread caused that aswell, and as I recall the story I am much reminded of what happened to us in Ascalon.  Pride destroying all that is good for everyone.  But we find these ghouls are just as succeptible to death as the living, and we make it to the gates.  Casori is excited to meet us.  It has been years since a person from Ascalon has set foot in Kryta, and they think it is a momentous occasion the likes of Saul D'Alessio would even have liked to see.   Who in the world is Saul D'Alessio?  He fills me in on history of old, how Orr, Ascalon and Kryta were too busy warring with eachother to notice the Charr population amassing and arming.  Hard run and empty from the fight between eachother, the Charr had an easy time taking over.  While on the run, a young hero named Saul D'Alessio emerged and put spirit in his citizens, and eventually they were able to push back the Charr and retake their lands.  Enough though, I am to take our refugees to Justiciar Hablion by Lions Arch and he will give us our accomodations, and lead us to the tracts of land that are to be our own.  We have atlast made it, one more mission to Lion's Arch and our people shall finally be free and safe.

Thursday, January 26, 2012

Ruins of Surmia



I arrived in Surmia with little trouble.  Just some hostile grawl which weren't a problem.  Captain Miken greets me at the gate and briefs me on the mission.  I am to meet the Prince inside, there we will fight together to the prisoner camps and free our people.  Once freed they will return to the gate, as we have cleared the way.  Sounds easy, assuredly it will not be.   We meet the Prince immediately and he puts me in lead.  It is an honour for me. Perhaps another promotion will come.  I get a chance atleast to take out my new smiting rod for a spin.


We are swarmed by mobs of devourers.  Where did they all come from? I see a mother devourer and my question is answered. They have set up camp and spawned on the steps of Surmia. Sohothin, the princes great fire sword, an Orrion relic whos sister sword is owned by his father, cuts through them like it would a moa breast fillet.

Then come the charr.  The vision of the charr throws Rurik in a rage. He screams at them, how he will dance on their corpses.  We reach the first gate, it is protected by Fling Bloodpelt.  A ranger boss.  He is no match for the great Prince, and his great Sohothin.  The second prison protected by Scaar Sternclaw, a monk.  We are quickly outnumbered by healers.  I have an ace up my sleeve.  I pop the stone I recieved long ago, before the searing. It still works. We free the next set of prisoners, but there are more.  We head to the third jail, and guarding it was a devourer.  If the charr and devourers are working together we are indeed in trouble.

Erol and Rurik
 Within the third jail we find Erol.  A flaming scepter mage.  He tells the Prince that there are more captives.  The remainder of his unit are in Drascir.  To Drascir we go.  It will be nightfall soon, but we agree with Rurik that they must not be left there. They have been imprisoned for over two years. We arrive at the gate, but the drawbridge is raised.  We must lower it, but in order to do so Rurik and Erol must wait at the other side of the chasm, while we trip the lever from the other side.

the Flame Altar
 On the way we find Breena Stavinson.  She warns us of the flame legion.  They march to the Flame corridor to light the effigy in praise. A small detour will not hurt.  We decide to follow the torch bearers, we will dampen their resolve.  As soon as they foolishly open the gate to their place of worship we kill them, then we kill all their priests. It is oddly unsatisfying.

Victory.
With that we must return to our task at hand.  We make our way to the lever across the chasm and open the path for our Prince. He leads us to Drascir and we find the mages are not captive as we thought, but sealed in safely withstanding the attacks.  Given courage by the site of Rurik they abandon their safe haven and take thier positions on the flaming mage podiums.  We are greeted with waves of charr, and we lay down waves of corpses.  We have won this day, but victory is short as a mob that outnumbers us greatly approaches.  we run to the mages safehold, and Rurik summons a magical doorway.  I knew not he had this power, it leaves me in awe.  Before we jump in to the portal, he is called by Erol.  We have the mouthpiece for Stormcaller.  This could be our salvation.  Atlast. I hope we are not too late.