ANNOUNCEMENTS

Signed up for the GW2 beta! Fingers crossed!

Wednesday, February 15, 2012

Boreas Seabed

We arrive at the Boreas Seabed.  The welcome is much warmer than at the Kurzicks, but I feel that is only because there are so many people here.  The Elder is well acquainted with Master Togo, and allows us audience with her instantly. 

Arborstone

Deep in the Kurzick forest we delved.  It is dark and the people are pale and powdered. Mushrooms grow to the size of trees and deliver a pollen that slows us.  We burst through wardens, who appear like walking trees, and go to the Cathedral as we were bid.  The first thing we need is the Urn of Saint Viktor, and it lies amidst years of degraded ruins.  Countess Danika uses her magic to open the gate for me, and she seems very comfortable with us and Mhenlo.  Cynn must be going crazy.

Tuesday, February 14, 2012

Tahnnakai Temple




Now that we are Weh No Su, we dash off to meet Master Togo at the sacred Temple of Tahnnakai.  The guard at the gate doesn't allow us entrance though, but Mhenlo comes out when he sees us.  Master Togo has spotted masses of afficted marching to a place down the tunnels and we are needed to help.  We escort Mhenlo safely to Togo and annihilate the siege, and Togo comes back with us to the Temple as Mhenlo takes his leave to speak with Nika, and will join us inside the temple.


Nahpui Quarter

Nahpui Quarter, home of the adept.  This is where we belong for the Canthan ascension.  If we wish to see Shiro, we must pass the test of the celestials.  Before us, the seer tells of the four great bosses we must defeat.  The four bosses are celestial in nature, made of stars, and I can't imagine anything made of stars to be harmful.
The old man opens bright orbs of portals for us to begin our venture, and upon entrance we see a manner of beast that is familiar.  They are like the Caromi Tengu of my home, except they are referred to as "stars".  They fill the platforms and confusing ramps and paths and we are very careful not to attract the attention of too many.   We reach the first celestial being, a monk named Kaijun Don.  The shape of a kirin, the equestrian creature sparkles and glimmers.  Truly beautiful to behold, but soon enough we find out how deadly it can be.  Dodging and casting, we destroy him sadly, but in his place a great beacon of celestial power erupts and from within emerge dozens of smaller copies of Kaijun, and we are forced to lay him down repeatedly.  We follow the outskirts of the maps until we reach the next being, a turtle referred to as Kuonghsang.  Don't ask me to pronounce that. We defeat him next, and again a beacon emerges spraying copies of not only himself, but Kaijung Don aswell.  Fighting their copies and the star tengus we reach Tahmu, a celestial dragon.  Awe inspiring is his shape, the glimmering of the moon off the stars that have come to earth, but we must kill Shiro so we destroy the phoenix sadly, and copies of each of them litter our final path to Hai Jii, the mesmer.   Hai Jii is a quick defeat, we aim only for him as when he is dead, we are finished.
Adept Nai transports us to Senji's Corner, a small outpost nearing the vales to the clanstowns.  We have successfully become weh no su, and that is one step closer to saving Cantha from Shiro the great.  Seems my life has become all about saving the world.

Vizunah Square (Foreign)

Sun and fun in Lion's Arch since the Lich was destroyed.  I took housing, not with the ascalonian community, but in the barracks with the heroes and sellswords.  I spent my days swimming and getting sun, going to the alehouses with my good friends toasting Rurik, and checking out the wares and trinkets inside the merchants circle.  I never knew what an amazing town Lion's Arch was.  I never went back for Adelbern.  Maybe later.  I hear he is grieving most horribly, and gone a touch mental, but he will just have to wait as the majority of the community has come to Kryta, and continues to come to this day.  I grow restless though.  Sure it was fun to do absolutely nothing of value in the beginning but now, now I need more again.  Which is just what I got when I met Mhenlo at the gates.  He had just returned from his homeland, Cantha, and they have an epidemic.  Afflicted flesh masses are infecting the people and setting them to attack, and the gangs of the city are taking full advantage of the turmoil.  I think I could use a vacation from my vacation.  To cantha!


Sunday, February 12, 2012

Hell's Precipice

 The gates of Komalie are open.  Speaking to a gentle lost soul in our safehold, I learn that the gates are closed by "Soul batteries".  The chosen are sent as sacrifice to keep the gates closed.  This is what we were sent for, to reclose them with our lives, but I have a suspicion that should we time it right, the Vizier, i'm sorry... the Lich, would be enough to close the doors for good and end this prophecy. If I am to die, I will not die withou taking a few of grenths bastards with me.

Saturday, February 11, 2012

Abaddons Mouth

We come out of our stronghold, we must destroy the Gate of Komalie now.  The Vizier appears to us before the large shining fortress and gives us a new wind as we charge at the doors.  Taking out their archers in the towers first, we burst through the first magical seal and annihilate the awaiting Mursaat. They stare at us blankly, I would assume surprise but i'm sure the mursaat are devoid of all human emotion. In our haste, and for Brechnar, we keep our speed and tear through the marble keep slashing all in our way.